Plugin Settings
This page walks you through the plugin settings of Open Logic Editor
Last updated
This page walks you through the plugin settings of Open Logic Editor
Last updated
Open your project in Unreal Engine.
Navigate to Edit -> Project Settings.
Editor Base Graph Class
This is the default editor widget class that displays when a graph asset opens.
Graph Style
The graph customization asset used for styling graphs.
Paths To Scan
Specifies the paths that the runtime task tool should search. Use the /PluginName/ format for a content plugin.
Always Show Plugin Changelog
Whether or not the plugin changelog should display when an editor graph opens.
Auto Save in Seconds
Define the interval, in seconds, at which the plugin automatically saves changes for an editor graph.
Scroll down to the Plugins section and look for the Open Logic Editor settings. If you cannot find it, make sure the plugin is activated in your project. For more information, refer to the.