Custom Node Widgets
Last updated
Last updated
Right-click in the Content Drawer.
Navigate to the User Interface section.
Select Widget Blueprint.
Search for UNodeBase
widget class and press Select
.
To simplify things, duplicating and using the existing node widget classes included by default in the plugin as a base is a great idea since they already provide the necessary implementations (such as selection, pin panels) and user interface.
Make sure the engine and plugin content are displayed.
This can be activated by opening the settings at the top right corner of the content drawer and checking Show Engine Content
and Show Plugin Content
.
The default node widget classes are located in the OpenLogicEditor/Node
in the plugin's content.
See to make your task nodes use your new node widget class.