In-editor Graph Editors
Create graph assets seamlessly within the Unreal Engine editor.
Last updated
Create graph assets seamlessly within the Unreal Engine editor.
Last updated
To create a new graph asset in the Unreal Editor, follow these steps:
Right-click in the Content Drawer.
Navigate to Open Logic.
Select Open Logic Graph.
Next, open the newly created asset to begin building your graph.
A graph asset provides two primary tabs:
Graph View: The main graph editor, where you can add nodes and build logic.
Inspector View: Shows the properties of the selected node task, allowing you to edit its variables.
To register or unregister a graph task library, follow these steps:
Open the graph where you want to edit the libraries.
Use the property editor to modify the list.
Ensure the changelog is menu is enabled (see ), then navigate to the Graph Libraries section.